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HOW TO OPTIMIZE FOR THE PENTIUM PROCESSOR
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HOW TO OPTIMIZE FOR THE PENTIUM PROCESSOR
*****************************************
Copyright (c) 1996 by Agner Fog. Last modified 1996-10-12.
Contents:
1. introduction
2. literature
3. debugging and verifying
4. memory model
5. alignment
6. cache
7. address generation interlock
8. pairing integer instructions
9. first time vs. repeated execution
10. imperfect pairing
11. splitting complex instructions into simpler ones
12. jumps and branches
13. prefixes
14. reducing code size
15. scheduling floating point code
16. loops
17. discussion of special instructions
18. using integer instructions to do floating point operations
19. using floating point instructions to do integer operations
20. list of integer instructions
21. list of floating point instructions
22. testing code speed
23. considerations for other microprocessors
1. INTRODUCTION
===============
This comprehensive manual describes in detail how to write optimized
assembly language code, with particular focus on the Pentium(R)
microprocessor. It includes many details not found anywhere else.
This information will enable you in many cases to calculate exactly how
many clock cycles a piece of code will take.
The information in this manual is based on research done by me and Karki
Jitendra Bahadur. This research has covered only the Pentium Processor.
Informations about PentiumPro and MMX processors are based solely on
documents from Intel.
Programming in assembly language is much more difficult than high level
language. Making bugs is very easy, and finding them is very difficult. Now
you have been warned! It is assumed that the reader already is experienced
in assembly programming. If not, then please read some books on the subject
and get some programming experience before you begin to do complicated
optimations.
The hardware design of the Pentium chip has many features which are
optimized specifically for some commonly used instructions or instruction
combinations, rather than using general optimation methods. Consequently,
the rules for optimizing software for this design are quite complicated and
have many exceptions, but the possible gain in performance may be
substantial.
Before you start to convert your code to assembly, make sure that your
algorithm is optimal. Often you can improve a piece of code much more by
improving the algorithm than by converting it to assembler code.
Some high level language compilers offer reasonably good optimation for the
Pentium, and further optimation by hand may not be worth the effort except
for the most critical pieces of code - or for the sport of it.
Intel has recently announced that they will produce new versions of the
Pentium and PentiumPro processors with 57 new instruction opcodes for doing
integer vector operations. These are called multimedia extension (MMX)
instructions. The Pentium chip with MMX will behave slightly different from
the Pentium without MMX, according to the technical documents. These
differences will be mentioned where appropriate. The Pentium Pro processor
behaves very differently from the Pentium, and will be covered only briefly
by this manual.
Please don't send your programming questions to me. I am not gonna do your
homework for you.
Good luck with your hunt for nanoseconds!
2. LITERATURE
=============
A lot of useful literature can be downloaded for free from Intel's www site:
www.intel.com
You can find the documents you need by using the search facilities at:
http://www-cs.intel.com/search2.htm
and:
http://www-cs.intel.com/search.htm
The documents are in various different file formats. If a particular
document is in a format not supported by your word processing software then
you may seek an appropriate file viewer somewhere on the internet. Many
software companies are offering such file viewers for free to support their
file formats.
The most useful document is Intel's application note:
'AP-526 Optimizations for Intel's 32-bit Processors'
which can be downloaded from the following URL:
http://www.intel.com/design/pro/applnots/ap526.htm
A fancy tutorial named "Optimizing Applications for the Pentium Processor"
is available at:
http://www.intel.com/ial/processr/cbt.htm
Manuals for the Pentium and PentiumPro processors can be downloaded from:
http://www.intel.com/design/pentium/MANUALS/index.htm
http://www.intel.com/design/pro/MANUALS/index.htm
Detailed information on the MMX processors can be found in the manuals:
"Intel architecture MMX technology developer's manual", and
"Intel architecture MMX technology programmers reference manual"
both of which are available from:
http://www.intel.com/pc-supp/multimed/mmx/
A lot of other sources than Intel also have useful information. These sources
are listed in the comp.lang.asm.x86 FAQ. I would particularly recommend
http://www.x86.org.
The shareware editor ASMEDIT has an online help which covers all instruction
codes etc. It is available from:
http://www.inf.tu-dresden.de/~ok3/asmedit.html
3. DEBUGGING AND VERIFYING
==========================
Debugging assembly code can be quite hard and frustrating, as you probably
already have discovered. I would recommend that you start with writing the
piece of code you want to optimize as a subroutine in a high level language.
Next, write a test program that will test your subroutine thoroughly. Make
sure the test program goes into all branches and special cases.
When your high level language subroutine works with your test program, then
you are ready to translate the code to assembly language (some high level
compilers will do this for you), and test it on the test program.
Then you can start to optimize. Each time you have made a modification you
should run it on the test program to see if it works correctly.
Number all your versions and save them so that you can go back and test
them again in case you discover an error which the test program didn't
catch (such as writing to a wrong address).
Test the speed of the most critical part of your program with the method
described in chapter 22. If the code is significantly slower than expected,
then the most probable reasons are: cache misses (chapter 6), misaligned
operands (chapter 5), and first time penalty (chapter 9).
4. MEMORY MODEL
===============
The Pentium is designed primarily for 32 bit code, and it's performance is
inferior on 16 bit code. Segmenting your code and data also degrades
performance significantly, so you should generally prefer 32 bit flat mode,
and an operating system which supports this mode (e.g. Windows 95, OS/2, or
a 32 bit DOS extender). The code examples shown in this manual assume a 32
bit flat memory model, unless otherwise specified.
5. ALIGNMENT
============
All data in RAM should be aligned to addresses divisible by 2, 4, or 8
according to this scheme:
operand size alignment
---------------------------
1 (byte) 1
2 (word) 2 (or address MOD 4 >< 3. other proc. require align by 2)
4 (dword) 4
6 (fword) 4 (Pentium Pro requires alignment by 8)
8 (qword) 8
10 (tbyte) 8 (Pentium Pro requires alignment by 16)
Misaligned data will take at least 3 clock cycles extra to access.
Aligning code is not necessary when you run on the Pentium, but for optimal
performance on other processors you may align subroutine entries and loop
entries by 16.
6. CACHE
========
The Pentium without MMX has 8 kb of on-chip cache (level one cache) for
code, and 8 kb for data. The Pentium with MMX has 16 kb for code and 16 kb
for data. Data in the level 1 cache can be read or written to in just one
clock cycle, whereas a cache miss may cost many clock cycles. It is
therefore important that you understand how the cache works in order to use
it most effectively.
The data cache in the Pentium without MMX consists of 256 lines of 32 bytes
each. Each time you read a data item which is not cached, the processor will
read an entire cache line from memory. The cache lines are always aligned to
a physical address divisible by 32. When you have read a byte at an address
divisible by 32, then the next 31 bytes can be read or written to at almost
no extra cost. You can take advantage of this by arranging data which are
used near each other together into aligned blocks of 32 bytes of memory.
If, for example, you have a loop which accesses two arrays, then you may
combine the two arrays into one array of structures, so that data which are
used together are also stored together.
If the size of an array or other data structure is a multiple of 32 bytes,
then you should preferably align it by 32.
A cache line can not be assigned to an arbitrary memory address. Each cache
line has a 7-bit set-value which must match bit 5 through 11 of the physical
RAM address (bit 0-4 define the 32 bytes within a cache line). There are two
cache lines for each of the 128 set-values, so there are two possible cache
lines to assign to any RAM address. The consequence of this is that the
cache can hold no more than two different data blocks which have the same
value in bits 5-11 of the address. You can determine if two addresses have
the same set-value by the following method: Strip off the lower 5 bits of
each address to get a value divisible by 32. If the difference between the
two truncated addresses is a multiple of 4096 (=1000H), then the addresses
have the same set-value.
Let me illustrate this by the following piece of code, where ESI holds an
address divisible by 32:
AGAIN: MOV EAX, [ESI]
MOV EBX, [ESI + 13*4096 + 4]
MOV ECX, [ESI + 20*4096 + 28]
DEC EDX
JNZ AGAIN
The three addresses used here all have the same set-value because the
differences between the truncated addresses are multipla of 4096. This loop
will perform very poorly. At the time you read ECX there is no free cache
line with the proper set-value so the processor takes the least recently
used of the two possible cache lines, that is the one which was used for EAX,
and fills it with the data from [ESI + 20*4096] to [ESI + 20*4096 + 31] and
then reads ECX. Next, when reading EAX, you find that the cache line that
held the value for EAX has been discarded, so you take the least recently
used line, which is the one holding the EBX value, and so on.. You have
nothing but cache misses and the loop takes something like 60 clock cycles.
If the third line is changed to:
MOV ECX, [ESI + 20*4096 + 32]
then we have crossed a 32 byte boundary, so that we do not have the same
set-value as in the first two lines, and there will be no problem assigning
a cache line to each of the three addresses. The loop now takes only 3 clock
cycles (except for the first time) - a very considerable improvement!
It may be very difficult to determine if your data addresses have the same
set-values, especially if they are scattered around in different segments.
The best thing you can do to avoid problems of this kind is to keep all data
used in the critical part or your program within one contiguous block of
max. 8 kbytes or two contiguous blocks of max. 4 kbytes each (for example
one block for static data and another block for data on the stack). This
will make sure that your cache lines are used optimally.
If the critical part of your code accesses big data structures or random
data addresses, then you may want to keep all frequently used variables
(counters, pointers, control variables, etc.) within a single contiguous
block of max 4 kbytes so that you have a complete set of cache lines free
for accessing random data. Since you probably need stack space anyway for
subroutine parameters and return addresses, the best thing is to copy all
frequently used static data to dynamic variables on the stack, and copy
them back again outside the critical loop if they have been changed.
Reading a data item which is not in the level one cache causes an entire
cache line to be filled from the level two cache, which takes approximately
200 ns (that is 20 clocks on a 100 MHz system or 40 clocks on a 100 MHz
system), but the bytes you ask for first are available already after 50-100
ns. If the data item is not in the level two cache either, then you will
get a delay of something like 200-300 ns. This delay will be somewhat longer
if you cross a DRAM page boundary. (The size of a DRAM page is 1 kb for 4 MB
72 pin RAM modules, and 2 kb for 16 MB modules).
When you write to an address which is not in the level 1 cache, then the
value will go right through to the level 2 cache or the RAM (depending on
how the level 2 cache is set up). This takes approximately 100 ns. If you
write eight or more times to the same 32 byte block of memory without also
reading from it, and the block is not in the level one cache, then it may
be advantageous to make a dummy read from the block first to load it into a
cache line. All subsequent writes to the same block will then go to the
cache instead, which takes only one clock cycle. (This is not needed on a
PentiumPro, which always loads a cache line on write misses). There is
sometimes a small penalty for writing repeatedly to the same address
without reading in between.
Another way to reduce the number of write misses is to write 8 bytes at a
time using FILD / FISTP with qword operands rather than writing 4 bytes at
a time using integer registers. The extra cost of the slow FILD and FISTP
instructions is compensated for by the fact that you only have to do half as
many writes. However, this method is only advantageous on a Pentium, and
only if the destination is not in the cache. The method is explained in
section 19 below.
Temporary data may conveniently be stored at the stack because stack data
are very likely to be in the cache. You should be aware, however, that if
you store QWORD data on a DWORD size stack, or DWORD data on a WORD size
stack, then you have a potential alignment problem.
If the life ranges of two data structures do not overlap, then they may use
the same RAM area to increase cache efficiency. This is consistent with the
common practice of allocating space for temporary variables on the stack.
Storing temporary data in registers is of course even more efficient. Since
registers is a scarce ressource, you may want to use [ESP] rather than [EBP]
for addressing data on the stack, in order to free EBP for other purposes.
Just don't forget that the value of ESP changes every time you do a PUSH or
POP. (You cannot use ESP under 16-bit Windows because the timer interrupt
will modify the high word of ESP at unpredictable places in your code.)
The Pentium has a separate 8 kb cache for code, which is similar to the data
cache. It is important that the critical part of your code (the innermost
loops) fit in the code cache. Frequently used pieces of code or routines
which are used together should preferable be stored near each other. Seldom
used branches or procedures should go to the bottom of your code.
7. ADDRESS GENERATION INTERLOCK (AGI)
=====================================
It takes one clock cycle to calculate the address needed by an instruction
which accesses memory. Normally, this calculation is done at a separate
stage in the pipeline while the preceding instruction or instruction pair is
executing. But if the address depends on the result of an instruction
executing in the preceding clock cycle, then you have to wait an extra clock
cycle for the address to be calculated. This is called an AGI stall.
Example:
ADD EBX,4 / MOV EAX,[EBX] ; AGI stall
The stall in this example can be removed by putting some other instructions
in between ADD EBX,4 and MOV EAX,[EBX] or by rewriting the code to:
MOV EAX,[EBX+4] / ADD EBX,4
You can also get an AGI stall with instructions which use ESP implicitly for
addressing, such as PUSH, POP, CALL, and RET, if ESP has been changed in the
preceding clock cycle by instructions such as MOV, ADD, or SUB. The Pentium
has special circuitry to predict the value of ESP after a stack operation so
that you do not get an AGI delay after changing ESP with PUSH, POP, or CALL.
You can get an AGI stall after RET only if it has an immediate operand to
add to ESP.
Examples:
ADD ESP,4 / POP ESI ; AGI stall
POP EAX / POP ESI ; no stall, pair
MOV ESP,EBP / RET ; AGI stall
CALL L1 / L1: MOV EAX,[ESP+8] ; no stall
RET / POP EAX ; no stall
RET 8 / POP EAX ; AGI stall
The LEA instruction is also subject to an AGI stall if it uses a base or
index register which has been changed in the preceding clock cycle. Example:
INC ESI / LEA EAX,[EBX+4*ESI] ; AGI stall
8. PAIRING INTEGER INSTRUCTIONS
===============================
The Pentium has two pipelines for executing instructions, called the U-pipe
and the V-pipe. Under certain conditions it is possible to execute two
instructions simultaneously, one in the U-pipe and one in the V-pipe. This
can almost double the speed. It is therefore advantageous to reorder your
instructions to make them pair.
The following instructions are pairable in either pipe:
MOV register, memory, or immediate into register or memory
PUSH register or immediate
POP register
LEA, NOP
INC, DEC, ADD, SUB, CMP, AND, OR, XOR,
and some forms of TEST (see section 17.3)
The following instructions are pairable in the U-pipe only:
ADC, SBB
SHR, SAR, SHL, SAL with immediate count
ROR, ROL, RCR, RCL with an immediate count of 1
The following instructions can execute in either pipe but are only pairable
when in the V-pipe: near call, short and near jump, short and near
conditional jump.
All other integer instructions can execute in the U-pipe only, and are not
pairable.
Two consecutive instructions will pair when the following conditions are met:
8.1 The first instruction is pairable in the U-pipe and the second
instruction is pairable in the V-pipe.
8.2 The second instruction cannot read or write a register which the first
instruction writes to. Examples:
MOV EAX, EBX / MOV ECX, EAX ; read after write, do not pair
MOV EAX, 1 / MOV EAX, 2 ; write after write, do not pair
MOV EBX, EAX / MOV EAX, 2 ; write after read, pair OK
MOV EBX, EAX / MOV ECX, EAX ; read after read, pair OK
MOV EBX, EAX / INC EAX ; read and write after read, pair OK
8.3 In rule 8.2 partial registers are treated as full registers. Example:
MOV AL, BL / MOV AH, 0 ; writes to different parts of the same
; register, do not pair
8.4 Two instructions which both write to parts of the flags register can
pair despite rule 8.2 and 8.3. Example:
SHR EAX,4 / INC EBX ; pair OK
8.5 An instruction which writes to the flags can pair with a conditional
jump despite rule 8.2. Example:
CMP EAX, 2 / JA LabelBigger ; pair OK
8.6 The following instruction combinations can pair despite the fact that
they both modify the stack pointer:
PUSH + PUSH, PUSH + CALL, POP + POP
8.7 There are restrictions on the pairing of instructions with prefix.
There are several types of prefixes:
- instructions addressing a non-default segment have a segment prefix.
- instructions using 16 bit data in 32 bit mode, or 32 bit data in 16 bit
mode have an operand size prefix.
- instructions using 32 bit base or index registers in 16 bit mode have
an address size prefix.
- repeated string instructions have a repeat prefix.
- locked instructions have a LOCK prefix.
- many instructions which were not implemented on the 8086 processor
have a two byte opcode where the first byte is 0FH. The 0FH byte
behaves as a prefix on the Pentium without MMX, but not on the Pentium
with MMX. The most common instructions with 0FH prefix are: MOVZX,
MOVSX, PUSH FS, POP FS, PUSH GS, POP GS, LFS, LGS, LSS, SETcc, BT,
BTC, BTR, BTS, BSF, BSR, SHLD, SHRD, and IMUL with two operands and no
immediate operand.
On the Pentium without MMX, a prefixed instruction can only execute in
the U-pipe, except for conditional near jumps.
On the Pentium with MMX, instructions with operand size, address
size, or 0FH prefix can execute in either pipe, whereas instructions with
segment, repeat, or lock prefix can only execute in the U-pipe.
8.8 An instruction which has both a displacement and immediate data is not
pairable on the Pentium without MMX and only pairable in the U-pipe on
Pentium with MMX:
MOV DWORD PTR DS:[1000], 0 ; not pairable or only in U-pipe
CMP BYTE PTR [EBX+8], 1 ; not pairable or only in U-pipe
CMP BYTE PTR [EBX], 1 ; pairable
CMP BYTE PTR [EBX+8], AL ; pairable
8.9 Both instructions must be preloaded and decoded. This is explained in
section 9.
8.10 There are special pairing rules for MMX instructions:
- MMX shift instructions can execute in either pipe but cannot pair with
other MMX shift instructions
- MMX multiply instructions can execute in either pipe but cannot pair
with other MMX multiply instructions. They take 3 clock cycles and
can be pipelined to a throughput of one multiplication per clock cycle
in the same way as floating point instructions (see chapter 15).
- an MMX instruction which accesses memory or integer registers can
execute only in the U-pipe and cannot pair with a non-MMX instruction.
for further details see the Intel manuals.
9. FIRST TIME VERSUS REPEATED EXECUTION
=======================================
A piece of code usually takes much more time the first time it is executed
than when it is repeated. The reasons are the following:
9.1 Loading the code from RAM into the cache takes longer time than
executing it.
9.2 In some cases decoding the code is the bottleneck. If it takes one clock
cycle to determine the length of an instruction, then it is not possible
to decode two instructions per clock cycle, because the processor
doesn't know where the second instruction begins. The Pentium solves
this problem by remembering the length of any instruction which has
remained in the cache since last time it was executed. As a consequence
of this, a set of instructions will not pair the first time they are
executed, unless the first of the two instructions is only one byte
long.
9.3 Jump instructions will not be in the branch target buffer the first
time they execute, and therefore are less likely to be predicted
correctly. See chapter 12.
9.4 Any data accessed by the code has to be loaded into the cache, which may
take much more time than executing the instructions. When the code is
repeated, then the data are more likely to be in the cache.
For these four reasons, a piece of code inside a loop will generally take
much more time the first time it executes than the subsequent times.
If you have a big loop which doesn't fit in the code cache then you will get
the penalty of 9.1 and 9.2 all the time because it doesn't run from the
cache. You should therefore try to reorganize the loop to make it fit into
the cache.
If you have many jumps and branches inside a loop, then you may get the
penalty in 9.3 all the time.
Likewise, if a loop repeatedly accesses a data structure too big for
the data cache, then you will get the penalty of data cache misses all the
time.
10. IMPERFECT PAIRING
=====================
There are situations where the two instructions in a pair will not execute
simultaneously, or only partially overlap in time. They should still be
considered a pair, though, because the first instruction executes in the
U-pipe, and the second in the V-pipe. No subsequent instruction can start
to execute before both instructions in the imperfect pair have finished.
Imperfect pairing will happen in the following cases:
10.1 If the second instructions suffers an AGI stall (see chapter 7).
10.2 Two instructions cannot access the same dword of memory simultaneously.
The following examples assume that ESI is divisible by 4:
MOV AL, [ESI] / MOV BL, [ESI+1]
The two operands are within the same dword, so they cannot execute
simultaneously. The pair takes 2 clock cycles.
MOV AL, [ESI+3] / MOV BL, [ESI+4]
Here the two operands are on each side of a dword boundary, so they
pair perfectly, and take only one clock cycle.
10.3 Rule 10.2 is extended to the case where bit 2-4 is the same in the two
addresses (cache bank conflict). For dword addresses this means that
the difference between the two addresses should not be divisible by 32.
Examples:
MOV [ESI], EAX / MOV [ESI+32000], EBX ; imperfect pairing
MOV [ESI], EAX / MOV [ESI+32004], EBX ; perfect pairing
Pairable instructions which do not access memory take one clock cycle to
execute, except for mispredicted jumps. MOV instructions to or from memory
also take only one clock cycle if the data area is in the cache and properly
aligned. There is no speed penalty for using complex addressing modes such
as scaled index registers.
Pairable instructions which read from memory, does some calculation, and
stores the result in a register or flags, take 2 clock cycles. (read/modify
instructions).
Pairable instructions which read from memory, does some calculation, and
writes the result back to the memory, take 3 clock cycles.
(read/modify/write instructions).
10.4 If a read/modify/write instruction is paired with a read/modify or
read/modify/write instruction, then they will pair imperfectly.
The number of clock cycles used is given in this table:
| First instruction
| MOV or read/ read/modify/
Second instruction | register only modify write
----------------------|----------------------------------------------
MOV or register only | 1 2 3
read/modify | 2 2 4
read/modify/write | 3 3 5
----------------------|-----------------------------------------------
Examples:
ADD [mem1], EAX / ADD EBX, [mem2] ; 4 clock cycles
ADD EBX, [mem2] / ADD [mem1], EAX ; 3 clock cycles
10.5 When two paired instructions both take extra time due to cache misses,
misalignment, or jump misprediction, then the pair will take more time
than each instruction, but less than the sum of the two.
In order to avoid imperfect pairing you have to know which instructions go
into the U-pipe, and which to the V-pipe. You can find out this by looking
backwards in your code and search for instructions which are unpairable,
pairable only in one of the pipes, or cannot pair due to one of the rules
in chapter 8.
Imperfect pairing can often be avoided by reordering your instructions.
Examples:
L1: MOV EAX,[ESI]
MOV EBX,[ESI]
INC ECX
Here the two MOV instructions form an imperfect pair because they both
access the same memory location, and the sequence takes 3 clock cycles.
You can improve the code by reordering the instructions so that INC ECX
pairs with one of the MOV instructions.
L2: MOV EAX,OFFSET [A]
XOR EBX,EBX
INC EBX
MOV ECX,[EAX]
JMP L1
The pair INC EBX / MOV ECX,[EAX] is imperfect because the latter
instruction has an AGI stall. The sequence takes 4 clocks. If you insert
a NOP or any other instruction so that MOV ECX,[EAX] pairs with JMP L1
instead, then the sequence takes only 3 clocks.
The next example is 16 bit mode, assuming that SP is divisible by 4:
L3: PUSH AX
PUSH BX
PUSH CX
PUSH DX
CALL FUNC
Here the PUSH instructions form two imperfect pairs, because both operands
in each pair go into the same dword of memory. PUSH BX could possibly pair
perfectly with PUSH CX (because they go on each side of a dword boundary)
but it doesn't because it has already been paired with PUSH AX. The sequence
therefore takes 5 clocks. If you insert a NOP or any other instruction so
that PUSH BX pairs with PUSH CX, and PUSH DX with CALL FUNC, then the
sequence will take only 3 clocks. Another way to solve the problem is to
make sure that SP is not divisible by 4. Knowing whether SP is divisible by
4 or not in 16 bit mode can be difficult, so the best way to avoid this
problem is to use 32 bit mode.
11. SPLITTING COMPLEX INSTRUCTIONS INTO SIMPLER ONES
====================================================
You may split up read/modify and read/modify/write instructions to improve
pairing. Example:
ADD [mem1],EAX / ADD [mem2],EBX ; 5 clock cycles
This code may be split up into a sequence which takes only 3 clock cycles:
MOV ECX,[mem1] / MOV EDX,[mem2] / ADD ECX,EAX / ADD EDX,EBX
MOV [mem1],ECX / MOV [mem2],EDX
Likewise you may split up non-pairable instructions into pairable instructions:
PUSH [mem1] / PUSH [mem2] ; non-pairable
Split up into:
MOV EAX,[mem1] / MOV EBX,[mem2] / PUSH EAX / PUSH EBX ; everything pairs
Other examples of non-pairable instructions which may be split up into simpler
pairable instructions:
CDQ split into: MOV EDX,EAX / SAR EDX,31
NOT EAX change to XOR EAX,-1
NEG EAX split into XOR EAX,-1 / INC EAX
MOVZX EAX,BYTE PTR [mem] split into XOR EAX,EAX / MOV AL,BYTE PTR [mem]
JECXZ split into TEST ECX,ECX / JZ
LOOP split into DEC ECX / JNZ
XLAT change to MOV AL,[EBX+EAX]
If splitting instructions doesn't improve speed, then you may keep the
complex or nonpairable instruction in order to reduce code size.
12. JUMPS AND BRANCHES
======================
In the following, I will use the term 'jump instruction' for any instruction
which can change the instruction pointer, including conditional and
unconditional, direct and indirect, near and far, jumps, calls, and returns.
The Pentium attempts to predict where a jump will go to, and whether a
conditional jump will be taken or fall through. If the prediction is correct,
then it can save time by loading the subsequent instructions into the
pipeline before the jump is executed. If the prediction turns out to be
wrong, then the pipeline has to be flushed, which will cost a penalty of 3
or 4 clock cycles. (4 for a conditional jump in the V-pipe, 3 in all other
cases.)
When optimizing code, it is important to minimize the number of misprediction
penalties. This requires a good understanding of how the jump prediction
works. I am giving a very detailed description of this topic here, because
much of this information is not published anywhere else.
Note that this description applies only to the Pentium without MMX. Branch
prediction in later processors will only be covered briefly.
Branch prediction
-----------------
The Pentium uses a 'branch target buffer' (BTB), which can save information
for up to 256 jump instructions. The BTB is organized like a 4-way set-
associative cache with 64 entries per way. This means that the BTB can hold
no more than 4 entries with the same set value. Unlike the data cache, the
BTB uses a pseudo random replacement algorithm, which means that a new entry
will not necessarily displace the least recently used entry of the same set-
value. How the set-value is calculated will be explained later. Each BTB
entry stores the address of the jump target and a prediction state, which
can have four different values:
state 0: "strongly not taken"
state 1: "weakly not taken"
state 2: "weakly taken"
state 3: "strongly taken"
A branch instruction is predicted to jump when in state 2 or 3, and to
fall through when in state 0 or 1. Some documents do - not quite correctly -
describe the state transition so that the state is incremented when the
branch is taken, and decremented when it falls through (no wrap around).
This would provide quite a good prediction, because a branch instruction
would have to deviate twice from what it does most of the time, before the
prediction changes.
However, this mechanism has been compromised by the fact that state
0 also means 'unused BTB entry'. So a BTB entry in state 0 is the same as
no BTB entry. This makes sense, because a branch instruction is predicted
to fall through if it has no BTB entry. This improves the utilization of
the BTB, because a branch instruction which is seldom taken will most of
the time not take up any BTB entry.
Now, if a jumping instruction has no BTB entry, then a new BTB entry will
be generated, and this new entry will always be set to state 3. This means
that it is impossible to go from state 0 to state 1 (except for a very
special case discussed later). From state 0 you can only go to state 3, if
the branch is taken. If the branch falls through, then it will stay out of
the BTB.
This is a serious design flaw. By always setting new entries to state
3, the designers apparently have given priority to minimizing the first
time penalty for unconditional jumps and branches often taken, rather than
improving the prediction of conditional jumps in tight innermost loops,
which is almost the only place where speed really matters. The consequence
of this flaw is, that a branch instruction which falls through most of the
time will have up to three times as many mispredictions as a branch
instruction which is taken most of the time.
You may take this asymmetry into account by organizing your branches so
that they are taken more often than not.
Consider for example this if-then-else construction:
TEST EAX,EAX
JZ A
JMP E
A:
E:
If branch 1 is executed more often than branch 2, and branch 2 is seldom
executed twice in succession, then you can reduce the number of branch
mispredictions by up to a factor 3 by swapping the two branches so that
the branch instruction will jump more often than fall through:
TEST EAX,EAX
JNZ A
JMP E
A:
E:
(This is _contrary_ to the recommendations in Intel manuals. They don't
seem to recognize the asymmetry in branch prediction. But it is easy to
prove that the latter example is superior).
There may be reasons to put the most often executed branch first, however:
1. Putting seldom executed branches away in the bottom of your code can
improve code cache utilization.
2. A branch instruction seldom taken will stay out of the BTB most of the
time, possibly improving BTB utilization.
3. The branch instruction will be predicted as not taken if it has been
flushed out of the BTB by other branch instructions.
4. The asymmetry in branch prediction only exists on the Pentium without MMX.
These considerations have little weight, however, for small critical loops,
so I would still recommend organizing branches with a skewed distribution
so that the branch instruction is taken more often than not, unless branch
2 is executed so seldom, that misprediction doesn't matter.
Likewise, you should preferably organize loops with the testing branch at
the bottom, as in this example:
MOV ECX, [N]
L: MOV [EDI],EAX
ADD EDI,4
DEC ECX
JNZ L
If N is high, then the JNZ instruction here will be taken more often than
not, and never fall through twice in succession.
BTB is looking ahead
--------------------
The BTB mechanism is counting instruction pairs, rather than single
instructions, so you have to know how instructions are pairing in order
to analyze where a BTB entry is stored. The BTB entry for any jump
instruction is attached to the address of the U-pipe instruction in the
preceding instruction pair. (An unpaired instruction counts as one pair).
Example:
SHR EAX,1
MOV EBX,[ESI]
CMP EAX,EBX
JB L
Here SHR pairs with MOV, and CMP pairs with JB. The BTB entry for
JB L is thus attached to the address of the SHR EAX,1 instruction. When
this BTB entry is met, and if it is in state 2 or 3, then the Pentium will
read the target address from the BTB entry, and load the instructions
following L into the pipeline. This happens before the branch instruction
has been decoded, so the Pentium relies solely on the information in the
BTB when doing this.
You may remember, that instructions are seldom pairing the first time they
are executed (see paragraph 9.2). If the instructions above are not
pairing, then the BTB entry should be attached to the address of the CMP
instruction, and this entry would be wrong on the next execution, when
instructions are pairing. However, in most cases the Pentium is smart enough
to not make a BTB entry when there is an unused pairing opportunity, so you
don't get a BTB entry until the second execution, and hence you won't get a
prediction until the third execution. (In the rare case, where every second
instruction is a single-byte instruction, you may get a BTB entry on the
first execution which becomes invalid in the second execution, but since
the instruction it is attached to will then go to the V-pipe, it is ignored
and gives no penalty. A BTB entry is only read if it is attached to the
address of a U-pipe instruction).
A BTB entry is identified by its set-value which is equal to bits 0-5
of the address it is attached to. Bits 6-31 are then stored in the BTB as
a tag. Addresses which are spaced a multiple of 64 bytes apart will have
the same set-value. You can have no more than four BTB entries with the
same set-value. If you want to check whether your jump instructions contend
for the same BTB entries, then you have to compare bits 0-5 of the addresses
of the U-pipe instructions in the preceding instruction pairs. This is very
tedious, and I have never heard of anybody doing so. There are no tools
available to do this job for you, as far as I know.
Consecutive branches
--------------------
When a jump is mispredicted, then the pipeline gets flushed. If the next
instruction pair executed also contains a jump instruction, then the Pentium
won't load its target because it cannot load a new target while the
pipeline is being flushed. The result is that the second jump instruction
is predicted to fall through regardless of the state of its BTB entry.
Therefore, if the second jump is also taken, then you will get another
penalty. The state of the BTB entry for the second jump instruction does get
correctly updated, though. If you have a long chain of taken jump
instructions, and the first jump in the chain is mispredicted, then the
pipeline will get flushed all the time, and you will get nothing but
mispredictions until you meet an instruction pair that does not jump. The
most extreme case of this is a loop which jumps to itself: It will get a
misprediction penalty for each iteration.
This is not the only problem with consecutive jumps. Another problem is that
you can have a branch instruction between a BTB entry and the jump
instruction it belongs to. If the first branch instruction jumps to
somewhere else, then strange things may happen. Consider this example:
SHR EAX,1
MOV EBX,[ESI]
CMP EAX,EBX
JB L1
JMP L2
L1: MOV EAX,EBX
INC EBX
When JB L1 falls through, then you will get a BTB entry for JMP L2
attached to the address of CMP EAX,EBX. But what will happen when
JB L1 later is taken? At the time when the BTB entry for JMP L2 is
read, the processor doesn't know that the next instruction pair does not
contain a jump instruction, so it will actually predict the instruction
pair MOV EAX,EBX / INC EBX to jump to L2. The penalty for predicting
non-jump instructions to jump is 3 clock cycles. The BTB entry for JMP L2
will get its state decremented, because it is applied to something which
doesn't jump. If we keep going to L1, then the BTB entry for JMP L2
will be decremented to state 1 and 0, so that the problem will disappear
until next time JMP L2 is executed.
The penalty for predicting the non-jumping instructions to jump only occurs
when the jump to L1 is predicted. In the case that JB L1 is mispredictedly
jumping, then the pipeline gets flushed and we won't get the false L2 target
loaded, so in this case we will not see the penalty of predicting the
non-jumping instructions to jump, but we do get the BTB entry for JMP L2
decremented.
Suppose, now, that we replace the INC EBX instruction above with another
jump instruction. This third jump instruction will then use the same
BTB entry as JMP L2 with the possible penalty of predicting a wrong target,
(unless it happens to also have L2 as target).
To summarize, consecutive jumps can lead to the following problems:
- failure to load a jump target when the pipeline is being flushed by a
preceding mispredicted jump
- a BTB entry being mis-applied to non-jumping instructions and predicting
them to jump
- a second consequence of the above is that a mis-applied BTB entry will
get its state decremented, possibly leading to a later misprediction of
the jump it belongs to. Even unconditional jumps can be predicted to fall
through for this reason
- two jump instructions may share the same BTB entry, leading to the
prediction of a wrong target
All this mess may give you a lot of penalties, so you should definitely
avoid having an instruction pair containing a jump immediately after another
poorly predictable jump.
It is time for an illustrative example:
CALL P
TEST EAX,EAX
JZ L2
L1: MOV [EDI],EBX
ADD EDI,4
DEC EAX
JNZ L1
L2: CALL P
This looks like a quite nice and normal piece of code: A function call,
a loop which is bypassed when the count is zero, and another function call.
How many problems can you spot in this program?
First, we may note that the function P is called alternatingly from two
different locations. This means that the target for the return from P will
be changing all the time. Consequently, the return from P will always be
mispredicted.
Assume, now, that EAX is zero. The jump to L2 will not have its target
loaded because the mispredicted return caused a pipeline flush. Next, the
second CALL P will also fail to have its target loaded because JZ L2
caused a pipeline flush. Here we have the situation where a chain of
consecutive jumps makes the pipeline flush repeatedly because the first
jump was mispredicted. The BTB entry for JZ L2 is stored at the address
of P's return instruction. This BTB entry will now be mis-applied to
whatever comes after the second CALL P, but that doesn't give a penalty
because the pipeline is flushed by the mispredicted second return.
Now, let's see what happens if EAX has a nonzero value the next time:
JZ L2 is always predicted to fall through because of the flush. The second
CALL P has a BTB entry at the address of TEST EAX,EAX. This entry will
be mis-applied to the MOV/ADD pair, predicting it to jump to P. This
causes a flush which prevents JNZ L1 from loading its target. If we have
been here before, then the second CALL P will have another BTB entry at
the address of DEC EAX. On the second and third iteration of the loop, this
entry will also be mis-applied to the MOV/ADD pair, until it has had its
state decremented to 1 or 0. This will not cause a penalty on the second
iteration because the flush from JNZ L1 prevents it from loading its
target, but on the third iteration it does. The subsequent iterations of the
loop have no penalties, but when it exits, JNZ L1 is mispredicted. The
flush would now prevent CALL P from loading its target, were it not for
the fact that the BTB entry for CALL P has already been destroyed by
being mis-applied several times.
We can improve this code by putting in some NOP's to separate all consecutive
jumps:
CALL P
TEST EAX,EAX
NOP
JZ L2
L1: MOV [EDI],EBX
ADD EDI,4
DEC EAX
JNZ L1
L2: NOP
NOP
CALL P
The extra NOP's cost 2 clock cycles, but they save much more. Furthermore,
JZ L2 is now moved to the U-pipe which reduces its penalty from 4 to 3
when mispredicted. The only problem that remains is that the returns from
P are always mispredicted. This problem can only be solved by replacing the
call to P by an inline macro (if you have enough code cache).
The lesson to learn from this example is that you should always look
carefully for consecutive jumps and see if you can save time by inserting
some NOP's. You should be particularly aware of those situations where
misprediction is unavoidable, such as loop exits and returns from procedures
which are called from varying locations. If you have something useful to
put in, in stead of the NOP's, then you should of course do so.
Multiway branches (case statements) may be implemented either as a tree of
branch instructions or as a list of jump addresses. If you choose to use
a tree of branch instructions, then you have to include some NOP's or other
instructions to separate the consecutive branches. A list of jump addresses
may therefore be a better solution on the Pentium. The list of jump
addresses should be placed in the data segment. Never put data in the code
segment! On the PentiumPro you may choose the branch tree solution if it
gives a better prediction.
Multiple BTB entries
--------------------
While two jump instructions can share the same BTB entry, one jump
instruction can also have multiple BTB entries if it is jumped to from
different places, or if its pairing is changing. Example:
JZ L1
MOV EAX,1
L1: MOV EBX,2
MOV ECX,3
JC L2
If JZ L1 falls through, then MOV EAX,1 pairs with MOV EBX,2, and
MOV ECX,3 pairs with JC L2. The BTB entry for JC L2 will be attached
to the address of MOV EAX,1. When JZ L1 is taken, then MOV EBX,2 will
pair with MOV ECX,3, JC L2 will be unpaired, and its BTB entry will be
at MOV EBX,2. So you have two BTB entries for JC L2. The first entry
is used when the zero flag is clear, the other when set. This may actually
be an advantage, because it will improve the predictability of the second
branch instruction if there is a correllation between the two. Assume, for
example, that this code sequence is preceded by a CMP instruction. Then
we can be certain that the zero flag and the carry flag will never both be
set at the same time. We will get no second BTB entry for JC L2 at
MOV EBX,2 because it always falls through if the zero flag is set, and
we will never get a misprediction for JC L2 when JZ L1 is taken.
The situations where you can take advantage of this trick are rare,
however, because you might as well let L1 go to another branch which
doesn't test the carry flag at all.
Tight loops
-----------
In a small loop you will often access the same BTB entry repeatedly with
small intervals. This never causes a stall. Rather than waiting for a BTB
entry to be updated, the Pentium somehow bypasses the pipeline and gets the
resulting state from the last jump before it has been written to the BTB.
This mechanism is almost transparent to the user, but it does in some cases
have funny effects: You can see a branch prediction going from state 0 to
state 1, rather than to state 3, if the zero has not yet been written to the
BTB. This happens if the loop has no more than four instruction pairs. In
loops with only two instruction pairs you may sometimes have state 0 for two
consecutive iterations without going out of the BTB. In such small loops it
also happens in rare cases that the prediction uses the state resulting from
two iterations ago, rather than from the last iteration. These funny effects
will usually not have any negative effects on performance.
Avoiding branches
-----------------
Sometimes it is possible to obtain the same effect as a branch by ingenious
manipulation of bits and flags. For example you may calculate the absoulte
value of a signed number without branching:
MOV EDX,EAX
SAR EDX,31
XOR EAX,EDX
SUB EAX,EDX
The carry flag is particularly useful for this kind of tricks.
Setting carry if a value is zero: CMP [value],1
Setting carry if a value is not zero: XOR EAX,EAX / CMP EAX,[value]
Incrementing a counter if carry: ADC EAX,0
Setting a bit for each time the carry is set: RCL EAX,1
Generating a bit mask if carry is set: SBB EAX,EAX
This example finds the minimum of two unsigned numbers: if (b < a) a = b;
SUB EBX,EAX
SBB ECX,ECX
AND ECX,EBX
ADD EAX,ECX
This example chooses between two numbers: if (a != 0) a = b; else a = c;
CMP EAX,1
SBB EAX,EAX
XOR ECX,EBX
AND EAX,ECX
XOR EAX,EBX
Whether or not such tricks are worth the extra code depend on how
predictable a conditional jump would be, whether the extra pairing
opportunities of the branch-free code can be utilized, and whether there
are other jumps following immediately after which could suffer the penalty
described above.
Later processors
----------------
The Pentium with MMX and the PentiumPro both have a more advanced branch
prediction mechanism which enables them to correctly predict a simple
repetitive pattern. They do not have the asymmetry flaw that the Pentium
without MMX has. A conditional jump, which has not been seen before, is
predicted taken if it goes backwards (e.g. a loop), and not taken if it
goes forward, on these new processors.
Return instructions have their own prediction mechanism which remembers
where the calls come from, so you will no longer get mispredictions when
calling a subroutine from varying locations. To make this mechanism work,
you should always match calls with returns.
Mispredictions are very expensive on the PentiumPro (10-15 clocks!). You
should therefore avoid poorly predictable branches, and replace them with
conditional moves whenever possible.
The new processors also have problems with consecutive jumps, but for
different reasons. So avoiding consecutive jumps may be desirable on all
processors.
13. PREFIXES
============
An instruction with one or more prefixes may not be able to execute in the
V-pipe (se paragraph 8.7), and it takes one clock cycle extra for each
prefix to decode, except for 0FH prefixes on the Pentium with MMX and
conditional near jumps.
Address size prefixes can be avoided by using 32 bit mode.
Segment prefixes can be avoided in 32 bit mode by using a flat memory model.
Operand size prefixes can be avoided in 32 bit mode by using only 8 bit and
32 bit integers.
Where prefixes are unavoidable, the decoding delay may be masked if a
preceding instruction takes more than one clock cycle to execute. The rule
for the Pentium without MMX is that any instruction which takes N clock
cycles to execute (not to decode) can 'overshadow' the decoding delay of N-1
prefixes in the next two (sometimes three) instructions or instruction
pairs. In other words, each extra clock cycle that an instruction takes to
execute can be used to decode one prefix in a later instruction. This
shadowing effect even extends across a predicted branch. Any instruction
which takes more than one clock cycle to execute, and any instruction which
is delayed because of an AGI stall, cache miss, misalignment, or any other
reason except decoding delay and branch misprediction, has a shadowing
effect. On the Pentium with MMX, unpaired instructions also have a shadowing
effect.
Examples:
CLD / REP MOVSD
The CLD instruction takes two clock cycles and can therefore overshadow the
decoding delay of the REP prefix. The code would take one clock cycle more
if the CLD instruction was placed far from the REP MOVSD.
CMP DWORD PTR [EBX],0 / MOV EAX,0 / SETNZ AL
The CMP instruction takes two clock cycles here because it is a read/modify
instruction. The 0FH prefix of the SETNZ instruction is decoded during the
second clock cycle of the CMP instruction, so that the decoding delay is
hidden.
14. REDUCING CODE SIZE
======================
As explained in paragraph 6, the code cache is 8 kb. If you have problems
keeping the critical parts of your code within the code cache, then you may
consider reducing the size of your code.
32 bit code is usually bigger than 16 bit code because addresses and data
constants take 4 bytes in 32 bit code and only 2 bytes in 16 bit code.
However, 16 bit code has other penalties such as prefixes and problems with
accessing adjacent words simultaneously (see chapter 10). Some other
methods for reducing the size or your code are discussed below.
Both jump addresses, data addresses, and data constants take less space if
they can be expressed as a sign-extended byte, i.e. if they are within the
interval from -128 to +127.
For jump addresses this means that short jumps take two bytes of code,
whereas jumps beyond 127 bytes take 5 bytes if unconditional and 6 bytes if
conditional.
Likewise, data addresses take less space if they can be expressed as a
pointer and a displacement between -128 and +127.
Example:
MOV EBX,DS:[100000] / ADD EBX,DS:[100004] ; 12 bytes
Reduce to:
MOV EAX,100000 / MOV EBX,[EAX] / ADD EBX,[EAX+4] ; 10 bytes
The advantage of using a pointer obviously increases if you use it many
times. Storing data on the stack and using EBP or ESP as pointer will thus
make your code smaller than if you use static memory locations and absolute
addresses, provided of course that your data are within 127 bytes of the
pointer. Using PUSH and POP to write and read temporary data is even more
advantageous.
Data constants may also take less space if they are between -128 and +127.
Most instructions with immediate operands have a short form where the
operand is a sign-extended single byte. Examples:
PUSH 200 ; 5 bytes
PUSH 100 ; 2 bytes
ADD EBX,128 ; 6 bytes
SUB EBX,-128 ; 3 bytes
The most important instruction with an immediate operand which doesn't have
such a short form is MOV. Examples:
MOV EAX, 1 ; 5 bytes
XOR EAX,EAX / INC EAX ; 3 bytes
PUSH 1 / POP EAX ; 3 bytes
If the same constant is used more than once then you may of course load it
into a register. Example:
MOV DWORD PTR [EBX],0 / MOV DWORD PTR [EBX+4],0 ; 13 bytes
XOR EAX,EAX / MOV [EBX],EAX / MOV [EBX+4],EAX ; 7 bytes
You may also consider that different instructions have different lengths.
The following instructions take only one byte and are therefore very
attractive: PUSH reg, POP reg, INC reg32, DEC reg32.
INC and DEC with 8 bit registers take 2 bytes, so INC EAX is shorter than
INC AL.
XCHG EAX,reg is also a single-byte instruction and thus takes less space
than MOV EAX,reg, but it is slower and not pairable.
Some instructions take one byte less when they use the accumulator than when
they use any other register. Examples:
MOV EAX,DS:[100000] is smaller than MOV EBX,DS:[100000]
ADD EAX,1000 is smaller than ADD EBX,1000
Instructions with pointers take one byte less when they have only a base
pointer (not ESP) and a displacement than when they have a scaled index
register, or both base pointer and index register, or ESP as base pointer.
Examples:
MOV EAX,[array][EBX] is smaller than MOV EAX,[array][EBX*4]
MOV EAX,[EBP+12] is smaller than MOV EAX,[ESP+12]
Instructions with EBP as base pointer and no displacement and no index take
one byte more than with other registers:
MOV EAX,[EBX] is smaller than MOV EAX,[EBP], but
MOV EAX,[EBX+4] is same size as MOV EAX,[EBP+4].
15. SCHEDULING FLOATING POINT CODE
==================================
Floating point instructions cannot pair the way integer instructions can,
except for one special case, defined by the following rules:
- the first instruction (executing in the U-pipe) must be FLD, FADD, FSUB,
FMUL, FDIV, FCOM, FCHS, or FABS
- the second instruction (in V-pipe) must be FXCH
- the instruction following the FXCH must be a floating point instruction,
otherwise the FXCH will take an extra clock cycle.
This special pairing is important, as will be explained shortly.
While floating point instructions in general cannot be paired, many can be
pipelined, i.e. one instruction can begin before the previous instruction has
finished. Example:
FADD ST(1),ST(0) ; clock cycle 1-3
FADD ST(2),ST(0) ; clock cycle 2-4
FADD ST(3),ST(0) ; clock cycle 3-5
FADD ST(4),ST(0) ; clock cycle 4-6
Obviously, two instructions cannot overlap if the second instruction needs
the result of the first. Since almost all floating point instructions
involve the top of stack register, ST(0), there are seemingly not very many
possibilities for making an instruction independent of the result of
previous instructions. The solution to this problem is register renaming.
The FXCH instruction does not in reality swap the contents of two registers,
it only swaps their names. Instructions which push or pop the register
stack also work by renaming. Register renaming has been highly optimized on
the Pentium so that a register may be renamed while in use. Register
renaming never causes stalls - it is even possible to rename a register more
than once in the same clock cycle, as for example when you pair FLD or
FCOMPP with FXCH.
By the proper use of FXCH instructions you may obtain a lot of overlapping in
your floating point code. Example:
FLD [a1] ; clock cycle 1
FADD [a2] ; clock cycle 2-4
FLD [b1] ; clock cycle 3
FADD [b2] ; clock cycle 4-6
FLD [c1] ; clock cycle 5
FADD [c2] ; clock cycle 6-8
FXCH ST(2) ; clock cycle 6
FADD [a3] ; clock cycle 7-9
FXCH ST(1) ; clock cycle 7
FADD [b3] ; clock cycle 8-10
FXCH ST(2) ; clock cycle 8
FADD [c3] ; clock cycle 9-11
FXCH ST(1) ; clock cycle 9
FADD [a4] ; clock cycle 10-12
FXCH ST(2) ; clock cycle 10
FADD [b4] ; clock cycle 11-13
FXCH ST(1) ; clock cycle 11
FADD [c4] ; clock cycle 12-14
FXCH ST(2) ; clock cycle 12
In the above example we are interleaving three independent threads. Each
FADD takes 3 clock cycles, and we can start a new FADD in each clock cycle.
When we have started an FADD in the 'a' thread we have time to start two new
FADD instructions in the 'b' and 'c' threads before returning to the 'a'
thread, so every third FADD belongs to the same thread. We are using FXCH
instructions every time to get the register that belongs to the desired
thread into ST(0). As you can see in the example above, this generates a
regular pattern, but note well that the FXCH instructions repeat with a
period of two while the threads have a period of three. This can be quite
confusing, so you have to 'play computer' in order to know which registers
are where.
All versions of the instructions FADD, FSUB, FMUL, and FILD take 3 clock
cycles and are able to overlap, so that these instructions may be scheduled
using the method described above. Using a memory operand does not take more
time than a register operand if the memory operand is in the level 1 cache
and properly aligned.
By now you must be used to the rules having exceptions, and the overlapping
rule is no exception: You cannot start an FMUL instruction one clock cycle
after another FMUL instruction, because the FMUL circuitry is not perfectly
pipelined. It is recommended that you put another instruction in between two
FMUL's. Example:
FLD [a1] ; clock cycle 1
FLD [b1] ; clock cycle 2
FLD [c1] ; clock cycle 3
FXCH ST(2) ; clock cycle 3
FMUL [a2] ; clock cycle 4-6
FXCH ; clock cycle 4
FMUL [b2] ; clock cycle 5-7 (stall)
FXCH ST(2) ; clock cycle 5
FMUL [c2] ; clock cycle 7-9 (stall)
FXCH ; clock cycle 7
FSTP [a3] ; clock cycle 8-9
FXCH ; clock cycle 10 (unpaired)
FSTP [b3] ; clock cycle 11-12
FSTP [c3] ; clock cycle 13-14
Here you have a stall before FMUL [b2] and before FMUL [c2] because
another FMUL started in the preceding clock cycle. You can improve this code
by putting FLD instructions in between the FMUL's:
FLD [a1] ; clock cycle 1
FMUL [a2] ; clock cycle 2-4
FLD [b1] ; clock cycle 3
FMUL [b2] ; clock cycle 4-6
FLD [c1] ; clock cycle 5
FMUL [c2] ; clock cycle 6-8
FXCH ST(2) ; clock cycle 6
FSTP [a3] ; clock cycle 7-8
FSTP [b3] ; clock cycle 9-10
FSTP [c3] ; clock cycle 11-12
In other cases you may put FADD, FSUB, or anything else in between FMUL's to
avoid the stalls.
Overlapping floating point instructions requires of course that you have
some independent threads that you can interleave. If you have only one big
formula to execute, then you may compute parts of the formula in parallel to
achieve overlapping. If, for example, you want to add six numbers, then you
may split the operations into two threads with three numbers in each, and
add the two threads in the end:
FLD [a] ; clock cycle 1
FADD [b] ; clock cycle 2-4
FLD [c] ; clock cycle 3
FADD [d] ; clock cycle 4-6
FXCH ; clock cycle 4
FADD [e] ; clock cycle 5-7
FXCH ; clock cycle 5
FADD [f] ; clock cycle 7-9 (stall)
FADD ; clock cycle 10-12 (stall)
Here we have a one clock stall before FADD [f] because it is waiting for
the result of FADD [d] and a two clock stall before the last FADD because
it is waiting for the result of FADD [f]. The latter stall can be hidden by
filling in some integer instructions, but the first stall can not because an
integer instruction at this place would make the FXCH unpairable.
The first stall can be avoided by having three threads rather than two, but
that would cost an extra FLD so we do not save anything by having three
threads rather than two unless there are at least eight numbers to add.
Not all floating point instructions can overlap. And some floating point
instructions can overlap more subsequent integer instructions than
subsequent floating point instructions. The FDIV instruction, for example,
takes 39 clock cycles. All but the first clock cycle can overlap with
integer instructions, but only the last two clock cycles can overlap with
floating point instructions. Example:
FDIV ; clock cycle 1-39
FXCH ; clock cycle 1-2
CMC ; clock cycle 3-4
RCR EAX,1 ; clock cycle 5
INC EBX ; clock cycle 5
FADD [x] ; clock cycle 38-40
FXCH ; clock cycle 38
FMUL [y] ; clock cycle 40-42
The first FXCH pairs with the FDIV, but takes an extra clock cycle because
it is not followed by a floating point instruction. The CMC starts before
the FDIV is finished, but has to wait for the FXCH to finish. The RCR and
INC instructions are pairing. The FADD has to wait till clock 38 because new
floating point instructions can only execute during the last two clock
cycles of the FDIV. The second FXCH pairs with the FADD. The FMUL has to
wait for the FDIV to finish because it uses the result of the division.
If you have nothing else to put in after a floating point instruction with a
large integer overlap, such as FDIV or FSQRT, then you may put in a dummy
read from an address which you expect to need later in the program to make
sure it is in the level one cache. Example:
FDIV QWORD PTR [EBX]
CMP [ESI],EAX
FMUL QWORD PTR [ESI]
Here we use the integer overlap to pre-load the value at [ESI] into the
cache while the FDIV is being computed (we don't care what the result of the
CMP is).
Paragraph 21 gives a complete listing of floating point instructions, and
what they can pair or overlap with.
One floating point instruction requires special mentioning, namely FST or
FSTP with a memory operand. This instruction takes two clock cycles in the
execution stage, but it seems to start converting the value in ST(0) already
at the address decode stage in the pipeline, so that there is a one clock
stall if the value to store is not ready one clock cycle in advance. This is
analogous to an AGI stall. Example:
FLD [a1] ; clock cycle 1
FADD [a2] ; clock cycle 2-4
FLD [b1] ; clock cycle 3
FADD [b2] ; clock cycle 4-6
FXCH ; clock cycle 4
FSTP [a3] ; clock cycle 6-7
FSTP [b3] ; clock cycle 8-9
The FSTP [a3] stalls for one clock cycle because the result of FADD [a2]
is not ready in the preceding clock cycle. In many cases you cannot hide
this type of stall without scheduling your floating point code into four
threads or putting some integer instructions in between. No other
instructions have this weirdness. The two clock cycles in the execution
stage of the FST(P) instruction cannot pair or overlap with any subsequent
instructions.
Instructions with integer operands such as FIADD, FISUB, FIMUL, FIDIV, FICOM
may be split up into simpler operations in order to improve overlapping.
Example:
FILD [a] ; clock cycle 1-3
FIMUL [b] ; clock cycle 4-9
Split up into:
FILD [a] ; clock cycle 1-3
FILD [b] ; clock cycle 2-4
FMUL ; clock cycle 5-7
In this example, you save two clocks by overlapping the two FILD instructions.
16. Loop Optimation
===================
When analyzing a program you often find that 99% of the time consumption
lies in the innermost loop. The way to improve the speed is to carefully
optimize the most time-consuming loop using ASM language. The rest of the
program may be left in high-level language.
A loop generally contains a counter controlling how many times to iterate,
and often array access reading or writing one array element for each
iteration. I have chosen as example a procedure which reads integers from an
array, changes the sign of each integer, and stores the results in another
array.
A C language code for this procedure would be:
void ChangeSign (int * A, int * B, int N) {
int i;
for (i=0; i C)... can be rewritten as if (A > B*C)... when B is
positive, and the opposite when B is negative.
A/B + C/D can be rewritten as (A*D + C*B) / (B*D)
If you are using integer division, then you should be aware that the
rounding errors may be different when you rewrite the formulas.
17.11 WAIT
----------
You can often increase speed by omitting the WAIT instruction.
The WAIT instruction has three functions:
a. The 8087 processor requires a WAIT before _every_ floating point
instruction to make sure the coprocessor is ready to receive it.
b. WAIT is used to coordinate memory access between the floating point
unit and the integer unit. Examples:
b.1. FISTP [mem32]
WAIT ; wait for floating point unit to write before..
MOV EAX,[mem32] ; reading the result with the integer unit
b.2. FILD [mem32]
WAIT ; wait for floating point unit to read value..
MOV [mem32],EAX ; before overwriting it with integer unit
b.3. FLD QWORD PTR [ESP]
WAIT ; prevent an accidental hardware interrupt from..
ADD ESP,8 ; overwriting value on stack before it is read
c. WAIT is sometimes used to check for exceptions. It will generate an
interrupt if an unmasked exception bit in the floating point status
word has been set by a preceding floating point instruction.
Regarding a:
The function in point a is never needed on any other processors than the old
8087. Unless you want your code to be compatible with the 8087 you should
tell your assembler not to put in these WAITs by specifying a higher
processor. A 8087 floating point emulator also inserts WAIT instructions.
You should therefore tell your assembler not to generate emulation code
unless you need it.
Regarding b:
WAIT instructions to coordinate memory access are definitely needed on the
8087 and 80287 but not on the Pentium. It is not quite clear whether it is
needed on the 80387 and 80486. I have made several tests on these Intel
processors and not been able to provoke any error by omitting the WAIT on
any 32 bit Intel processor, although Intel manuals say that the WAIT is
needed for this purpose except after FNSTSW and FNSTCW. Omitting WAIT
instructions for coordinating memory access is not 100 % safe, even when
writing 32 bit code, because the code may be able to run on a 80386 main
processor with a 287 coprocessor, which requires the WAIT. Also, I have not
tested all possible hardware and software combinations, so there may be
other situations where the WAIT is needed.
If you want to be certain that your code will work on _any_ 32 bit processor
(including non-Intel processors) then I would recommend that you include the
WAIT here in order to be safe.
Regarding c:
The assembler automatically inserts a WAIT for this purpose before the
following instructions: FCLEX, FINIT, FSAVE, FSTCW, FSTENV, FSTSW.
You can omit the WAIT by writing FNCLEX, etc. My tests show that the WAIT
is unneccessary in most cases because these instructions without WAIT will
still generate an interrupt on exceptions except for FNCLEX and FNINIT on
the 80387. (There is some inconsistency about whether the IRET from the
interrupt points to the FN.. instruction or to the next instruction).
Almost all other floating point instructions will also generate an interrupt
if a previous floating point instruction has set an unmasked exception bit,
so the exception is likely to be detected sooner or later anyway. You may
insert a WAIT after the last floating point instruction in your program to
be sure to catch all exceptions.
You may still need the WAIT if you want to know exactly where an exception
occurred in order to be able to recover from the situation. Consider, for
example, the code under b.3 above: If you want to be able to recover from
an exception generated by the FLD here, then you need the WAIT because an
interrupt after ADD ESP,8 would overwrite the value to load.
17.12 FCOM + FSTSW AX
---------------------
The usual way of doing floating point comparisons is:
FLD [a]
FCOMP [b]
FSTSW AX
SAHF
JB ASmallerThanB
You may improve this code by using FNSTSW AX rather than FSTSW AX and
test AH directly rather than using the non-pairable SAHF.
(TASM version 3.0 has a bug with the FNSTSW AX instruction)
FLD [a]
FCOMP [b]
FNSTSW AX
SHR AH,1
JC ASmallerThanB
Testing for zero or equality:
FTST
FNSTSW AX
AND AH,40H
JNZ IsZero ; (the zero flag is inverted!)
Test if greater:
FLD [a]
FCOMP [b]
FNSTSW AX
AND AH,41H
JZ AGreaterThanB
Do not use TEST AH,41H as it is not pairable. Do not use TEST EAX,4100H as
it would produce a partial register stall on the PentiumPro. Do not test the
flags after multibit shifts, as this has a penalty on the PentiumPro.
It is often faster to use integer instructions for comparing floating point
values, as described in paragraph 18 below.
17.13 FISTP
-----------
Converting a floating point number to integer is normally done like this:
FISTP DWORD PTR [TEMP]
MOV EAX, [TEMP]
An alternative method is:
.DATA
ALIGN 8
TEMP DQ ?
MAGIC DD 59C00000H ; f.p. representation of 2^51 + 2^52
.CODE
FADD [MAGIC]
FSTP QWORD PTR [TEMP]
MOV EAX, DWORD PTR [TEMP]
Adding the 'magic number' of 2^51 + 2^52 has the effect that any integer
between -2^31 and +2^31 will be aligned in the lower 32 bits when storing
as a double precision floating point number. The result is the same as you
get with FISTP for all rounding methods except truncation towards zero.
The result is different from FISTP if the control word specifies truncation
or in case of overflow. You may need a WAIT instruction for compatibility
with other processors. See section 17.11.
This method is not faster than using FISTP, but it gives better scheduling
opportunities because there is a 3 clock void between FADD and FSTP which
may be filled with other instrucions. You may multiply or divide the number
by a power of 2 in the same operation by doing the opposite to the magic
number. You may also add a constant by adding it to the magic number,
which then has to be double precision.
17.14 FPTAN
-----------
According to the manuals, FPTAN returns two values X and Y and leaves it to
the programmer to divide Y with X to get the result, but in fact it always
returns 1 in X so you can save the division. My tests show that on all 32
bit Intel processors with floating point unit or coprocessor, FPTAN always
returns 1 in X regardless of the argument. If you want to be absolutely sure
that your code will run correctly on all processors, then you may test if X
is 1, which is faster than dividing with X. The Y value may be very high,
but never infinity, so you don't have to test if Y contains a valid number
if you know that the argument is valid.
18. USING INTEGER INSTRUCTIONS TO DO FLOATING POINT OPERATIONS
==============================================================
Integer instructions are generally faster than floating point instructions,
so it is often advantageous to use integer instructions for doing simple
floating point operations. The most obvious example is moving data. Example:
FLD QWORD PTR [ESI] / FSTP QWORD PTR [EDI]
Change to:
MOV EAX,[ESI] / MOV EBX,[ESI+4] / MOV [EDI],EAX / MOV [EDI+4],EBX
The former code takes 4 clocks, the latter takes 2.
Testing if a floating point value is zero:
The floating point value of zero is usually represented as 32 or 64 bits of
zero, but there is a pitfall here: The sign bit may be set! Minus zero is
regarded as a valid floating point number, and the processor may actually
generate a zero with the sign bit set if for example multiplying a negative
number with zero. So if you want to test if a floating point number is zero,
you should not test the sign bit. Example:
FLD DWORD PTR [EBX] / FTST / FNSTSW AX / AND AH,40H / JNZ IsZero
Use integer instructions instead, and shift out the sign bit:
MOV EAX,[EBX] / ADD EAX,EAX / JZ IsZero
The former code takes 9 clocks, the latter takes only 2.
If the floating point number is double precision (QWORD) then you only have
to test bit 32-62. If they are zero, then the lower half will also be zero
if it is a normal floating point number.
Testing if negative:
A floating point number is negative if the sign bit is set and at least one
other bit is set. Example:
MOV EAX,[NumberToTest] / CMP EAX,80000000H / JA IsNegative
Manipulating the sign bit:
You can change the sign of a floating point number simply by flipping the
sign bit. Example:
XOR BYTE PTR [a] + (TYPE a) - 1, 80H
Likewise you may get the absolute value of a floating point number by simply
ANDing out the sign bit.
Comparing numbers:
Floating point numbers are stored in a unique format which allows you to use
integer instructions for comparing floating point numbers, except for the
sign bit. If you are certain that two floating point numbers both are normal
and positive then you may simply compare them as integers. Example:
FLD [a] / FCOMP [b] / FNSTSW AX / AND AH,1 / JNZ ASmallerThanB
Change to:
MOV EAX,[a] / MOV EBX,[b] / CMP EAX,EBX / JB ASmallerThanB
This method only works if the two numbers have the same precision and you
are certain that none of the numbers have the sign bit set.
If negative numbers are possible, then you have to convert the
negative numbers to 2-complement, and do a signed compare:
MOV EAX,[a]
MOV EBX,[b]
MOV ECX,EAX
MOV EDX,EBX
SAR ECX,31 ; copy sign bit
AND EAX,7FFFFFFFH ; remove sign bit
SAR EDX,31
AND EBX,7FFFFFFFH
XOR EAX,ECX ; make 2-complement if sign bit was set
XOR EBX,EDX
SUB EAX,ECX
SUB EBX,EDX
CMP EAX,EBX
JL ASmallerThanB ; signed comparison
This method works for all normal floating point numbers, including -0.
19. USING FLOATING POINT INSTRUCTIONS TO DO INTEGER OPERATIONS
==============================================================
19.1 Moving data
----------------
Floating point instructions can be used to move 8 bytes at a time:
FILD QWORD PTR [ESI] / FISTP QWORD PTR [EDI]
This is only an advantage if the destination is not in the cache. The
optimal way to move a block of data to uncached memory on the Pentium is:
TopOfLoop:
FILD QWORD PTR [ESI]
FILD QWORD PTR [ESI+8]
FXCH
FISTP QWORD PTR [EDI]
FISTP QWORD PTR [EDI+8]
ADD ESI,16
ADD EDI,16
DEC ECX
JNZ TopOfLoop
The source and destination should of course be aligned by 8. The extra time
used by the slow FILD and FISTP instructions is compensated for by the fact
that you only have to do half as many write operations. Note that this
method is only advantageous on the Pentium and only if the destination is
not in the cache. On all other processors the optimal way to move blocks of
data is REP MOVSD, or if you have a processor with MMX you may use the MMX
instructions instead to write 8 bytes at a time.
19.2 Integer multiplication
---------------------------
Floating point multiplication is faster than integer multiplication on the
Pentium without MMX, but the price for converting integer factors to float
and converting the result back to integer is high, so floating point
multiplication is only advantageous if the number of conversions needed is
low compared with the number of multiplications. Integer multiplication is
faster than floating point on other processors.
It may be tempting to use denormal floating point operands to save some of
the conversions here, but the handling of denormals is very slow, so this
is not a good idea!
19.3 Integer division
---------------------
Floating point division is not faster than integer division, but you can do
other integer operations (including integer division, but not integer
multiplication) while the floating point unit is working on the division.
See paragraph 17.10 above for an example.
19.4 Converting binary to decimal numbers
-----------------------------------------
Using the FBSTP instruction is a simple and convenient way of converting a
binary number to decimal, although not necessarily the fastest method.
20. LIST OF INTEGER INSTRUCTIONS
================================
Explanations:
Operands: r=register, m=memory, i=immediate data, sr=segment register
m32= 32 bit memory operand, etc.
Clock cycles:
The numbers are minimum values. Cache misses, misalignment, and exceptions
may increase the clock counts considerably.
Pairability:
u=pairable in U-pipe, v=pairable in V-pipe, uv=pairable in either pipe,
np=not pairable
Opcode Operands Clock cycles Pairability
----------------------------------------------------------------------------
NOP 1 uv
MOV r/m, r/m/i 1 uv
MOV r/m, sr 1 np
MOV sr , r/m >= 2 b) np
MOV m , accum 1 uv h)
XCHG (E)AX, r 2 np
XCHG r , r 3 np
XCHG r , m >20 np
XLAT 4 np
PUSH r/i 1 uv
POP r 1 uv
PUSH m 2 np
POP m 3 np
PUSH sr 1 b) np
POP sr >= 3 b) np
PUSHF 4 np
POPF 6 np
PUSHA POPA 5 np
LAHF SAHF 2 np
MOVSX MOVZX r, r/m 3 a) np
LEA r/m 1 uv
LDS LES LFS LGS LSS m 4 c) np
ADD SUB AND OR XOR r , r/i 1 uv
ADD SUB AND OR XOR r , m 2 uv
ADD SUB AND OR XOR m , r/i 3 uv
ADC SBB r , r/i 1 u
ADC SBB r , m 2 u
ADC SBB m , r/i 3 u
CMP r , r/i 1 uv
CMP m , r/i 2 uv
TEST r , r 1 uv
TEST m , r 2 uv
TEST r , i 1 f)
TEST m , i 2 np
INC DEC r 1 uv
INC DEC m 3 uv
NEG NOT r/m 1/3 np
MUL IMUL r8/r16/m8/m16 11 np
MUL IMUL all other versions 9 d) np
DIV r8/r16/r32 17/25/41 np
IDIV r8/r16/r32 22/30/46 np
CBW CWDE 3 np
CWD CDQ 2 np
SHR SHL SAR SAL r , i 1 u
SHR SHL SAR SAL m , i 3 u
SHR SHL SAR SAL r/m, CL 4/5 np
ROR ROL RCR RCL r/m, 1 1/3 u
ROR ROL r/m, i(><1) 1/3 np
ROR ROL r/m, CL 4/5 np
RCR RCL r/m, i(><1) 8/10 np
RCR RCL r/m, CL 7/9 np
SHLD SHRD r, i/CL 4 a) np
SHLD SHRD m, i/CL 5 a) np
BT r, r/i 4 a) np
BT m, i 4 a) np
BT m, r 9 a) np
BTR BTS BTC r, r/i 7 a) np
BTR BTS BTC m, i 8 a) np
BTR BTS BTC m, r 14 a) np
BSF BSR r , r/m 7-73 a) np
SETcc r/m 1/2 a) np
JMP CALL short/near 1/4 e) v
JMP CALL far >= 3 e) np
conditional jump short/near 1/4/5 e) v
CALL JMP r/m 2/5 e) np
RETN 2/5 e) np
RETN i 3/6 e) np
RETF 4/7 e) np
RETF i 5/8 e) np
J(E)CXZ short 5-8 e) np
LOOP short 5-9 e) np
BOUND r , m 8 np
CLC STC CMC CLD STD 2 np
CLI STI 6-7 np
LODS 2 np
REP LODS 7+3*n g) np
STOS 3 np
REP STOS 10+n g) np
MOVS 4 np
REP MOVSB 12+1.8*n g) np
REP MOVSW 12+1.5*n g) np
REP MOVSD 12+n g) np
SCAS 4 np
REP(N)E SCAS 9+4*n g) np
CMPS 5 np
REP(N)E CMPS 8+5*n g) np
BSWAP 1 a) np
CPUID 13/15/16 a) np
RDTSC 6 a) np
----------------------------------------------------------------------------
Notes:
a) this instruction has a 0FH prefix which takes one clock cycle extra to
decode on a Pentium without MMX unless preceded by a multicycle
instruction (see section 13 above).
b) versions with FS and GS have a 0FH prefix. see note a.
c) versions with SS, FS, and GS have a 0FH prefix. see note a.
d) versions with two operands and no immediate have a 0FH prefix, see note a.
e) see section 12 above
f) only pairable if register is accumulator. see paragraph 17.3 above
g) add one clock cycle for decoding the repeat prefix unless preceded by a
multicycle instruction (such as CLD. see section 13 above).
h) pairs as if it were writing to the accumulator. see paragraph 17.2 above.
21. LIST OF FLOATING POINT INSTRUCTIONS
=======================================
Explanations:
Operands: r=register, m=memory, m32=32 bit memory operand, etc.
Clock cycles:
The numbers are minimum values. Cache misses, misalignment, denormal
operands, and exceptions may increase the clock counts considerably.
Pairability:
+=pairable with FXCH, np=not pairable with FXCH.
i-ov:
Overlap with integer instructions. i-ov = 4 means that the last four clock
cycles can overlap with subsequent integer instructions.
fp-ov:
Overlap with floating point instructions. fp-ov = 2 means that the last two
clock cycles can overlap with subsequent floating point instructions.
(WAIT is considered a floating point instruction here)
Opcode Operand Clock cycles Pairability i-ov fp-ov
-----------------------------------------------------------------------------
FLD r/m32/m64 1 + 0 0
FLD m80 3 np 0 0
FBLD m80 48-58 np 0 0
FST(P) r 1 np 0 0
FST(P) m32/m64 2 i) np 0 0
FST(P) m80 3 i) np 0 0
FBSTP m80 148-154 np 0 0
FILD m 3 np 2 2
FIST(P) m 6 np 0 0
FLDZ FLD1 2 np 0 0
FLDPI FLDL2E etc. 5 np 0 0
FNSTSW AX/m16 6 np 0 0
FLDCW m16 8 np 0 0
FNSTCW m16 2 np 0 0
FADD(P) r/m 3 + 2 2
FSUB(R)(P) r/m 3 + 2 2
FMUL(P) r/m 3 + 2 2 j)
FDIV(R)(P) r/m 19/33/39 m) + k) 38 l) 2
FCHS FABS 1 + 0 0
FCOM(P)(P) FUCOM r/m 1 + 0 0
FIADD FISUB(R) m 6 np 2 2
FIMUL m 6 np 2 2
FIDIV(R) m 22/36/42 m) np 38 l) 2
FICOM m 4 np 0 0
FTST 1 np 0 0
FXAM 17-21 np 4 0
FPREM 16-64 np 2 2
FPREM1 20-70 np 2 2
FRNDINT 9-20 np 0 0
FSCALE 20-32 np 5 0
FXTRACT 12-66 np 0 0
FSQRT 70 np 69 l) 2
FSIN FCOS 16-126 np 2 2
FSINCOS 17-137 np 2 2
F2XM1 13-57 np 2 2
FYL2X 22-111 np 2 2
FYL2XP1 22-103 np 2 2
FPATAN 19-134 np 2 2
FPTAN 17-173 np 36 l) 0
FNOP 2 np 0 0
FXCH r 1 np 0 0
FINCSTP FDECSTP 2 np 0 0
FFREE r 2 np 0 0
FNCLEX 6-9 np 0 0
FNINIT 12-22 np 0 0
FNSAVE m 124-300 np 0 0
FRSTOR m 70-95 np 0 0
WAIT 1 np 0 0
-----------------------------------------------------------------------------
Notes:
i) The value to store is needed one clock cycle in advance.
j) 1 if the overlapping instruction is also an FMUL.
k) If the FXCH is followed by an integer instruction then it will pair
imperfectly and take an extra clock cycle so that the integer
instruction will begin in clock cycle 3.
l) Cannot overlap integer multiplication instructions.
m) FDIV takes 19, 33, or 39 clock cycles for 24, 53, and 64 bit precision
respectively. FIDIV takes 3 clocks more. The precision is defined by bit
8-9 of the floating point control word.
22. TESTING SPEED
=================
The Pentium has an internal 64 bit clock counter which can be read into
EDX:EAX using the instruction RDTSC (read time stamp counter). This is very
useful for testing exactly how many clock cycles a piece of code takes.
The program below is useful for measuring the number of clock cycles a piece
of code takes. The program executes the code to test 10 times and stores the
10 clock counts. The program can be used in both 16 and 32 bit mode.
RDTSC MACRO ; define RDTSC instruction
DB 0FH,31H
ENDM
ITER EQU 10 ; number of iterations
.DATA ; data segment
ALIGN 4
COUNTER DD 0 ; loop counter
TICS DD 0 ; temporary storage of clock
RESULTLIST DD ITER DUP (0) ; list of test results
.CODE ; code segment
BEGIN: MOV [COUNTER],0 ; reset loop counter
TESTLOOP: ; test loop
;**************** Do any initializations here: ************************
FINIT
;**************** End of initializations ************************
RDTSC ; read clock counter
MOV [TICS],EAX ; save count
CLD ; non-pairable filler
REPT 8
NOP ; eight NOP's to avoid shadowing effect
ENDM
;**************** Put instructions to test here: ************************
FLDPI ; this is only an example
FSQRT
RCR EBX,10
FSTP ST
;********************* End of instructions to test ************************
CLC ; non-pairable filler with shadow
RDTSC ; read counter again
SUB EAX,[TICS] ; compute difference
SUB EAX,15 ; subtract the clock cycles used by fillers etc
MOV EDX,[COUNTER] ; loop counter
MOV [RESULTLIST][EDX],EAX ; store result in table
ADD EDX,TYPE RESULTLIST ; increment counter
MOV [COUNTER],EDX ; store counter
CMP EDX,ITER * (TYPE RESULTLIST)
JB TESTLOOP ; repeat ITER times
; insert here code to read out the values in RESULTLIST
The 'filler' instructions before and after the piece of code to test are
critical. The CLD is a non-pairable instruction which has been inserted to
make sure the pairing is the same the first time as the subsequent times.
The eight NOP instructions are inserted to prevent any prefixes in the code
to test to be decoded in the shadow of the preceding instructions. Single
byte instructions are used here to obtain the same pairing the first time as
the subsequent times. The CLC after the code to test is a non-pairable
instruction which has a shadow under which the 0FH prefix of the RDTSC can
be decoded so that it is independent of any shadowing effect from the code
to test.
On the PentiumPro you have to put in a serializing instruction like CPUID
before and after each RDTSC to prevent it from executing in parallel with
anything else. CPUID has a decoding delay on the Pentium without MMX because
of the 0FH prefix, but it has no shadow because it is serializing.
The RDTSC instruction cannot execute in virtual mode, so if you are running
under DOS you must skip the EMM386 (or any other memory manager) in your
CONFIG.SYS and not run under a DOS box in Windows.
The Pentium processor has special performance monitor counters which can
count events such as cache misses, misalignments, AGI stalls, etc. Details
about how to use the performance monitor counters are not covered by this
manual and must be sought elsewhere (see chapter 2).
23. CONSIDERATIONS FOR OTHER MICROPROCESSORS
============================================
Most of the optimations described in this document have little or no
negative effects on other microprocessors, including non-Intel processors,
but there are some problems to be aware of.
Using a full register after writing to part of the register will cause a
moderate delay on the 80486 and a severe delay on the PentiumPro. Example:
MOV AL,[EBX] / MOV ECX,EAX
On the PentiumPro you may avoid this penalty by zeroing the full register
first:
XOR EAX,EAX / MOV AL,[EBX] / MOV ECX,EAX
or by using MOVZX EAX,BYTE PTR [EBX]
Scheduling floating point code for the Pentium often requires a lot of extra
FXCH instructions. This will slow down execution on earlier microprocessors,
but not on the PentiumPro and advanced non-Intel processors.
As mentioned in the introduction, Intel has announced new MMX versions of
the Pentium and PentiumPro chips with special instructions for integer
vector operations. These instructions will be very useful for massively
parallel integer calculations.
The PentiumPro chip is faster than the Pentium in some respects, but
inferior in other respects. Knowing the strong and weak sides of the
PentiumPro can help you make your code work well on both processors.
The most important advantage of the PentiumPro is that it does much of the
optimation for you: reordering instructions and splitting complex
instructions into simple ones. But for perfectly optimized code there is
less difference between the two processors.
The two processors have basically the same number of execution units, so the
throughput should be near the same. The PPro has separate units for memory
read and write so that it can do three operations simultaneously if one of
them is a memory read, but on the other hand it cannot do two memory reads
or two writes simultaneously as the Pentium can.
The PPro is better than the Pentium in the following respects:
- out of order execution
- splitting complex instructions into smaller micro-ops
- one cache miss does not delay subsequent independent instructions
- automatic register renaming to avoid unnecessary dependencies
- better jump prediction method than Pentium without MMX
- many instructions which are unpairable and poorly optimized on the Pentium
perform better on the PPro, f.ex. integer multiplication, movzx, cdq, bit
scan, bit test, shifts by cl, and floating point store
- floating point instructions and simple integer instructions can execute
simultaneously
- memory reads and writes do not occupy the ALU's
- indirect memory read instructions have no AGI stall
- new conditional move instructions can be used instead of branches in some
cases
- new FCOMI instruction eliminates the need for the slow FNSTSW AX
- higher maximum clock frequency
The PPro is inferior to the Pentium in the following respects:
- mispredicted jumps are very expensive (10-15 clock cycles!)
- poor performance on 16 bit code and segmented models
- prefixes are expensive (except 0FH extended opcode)
- long stall when mixing 8, 16, and 32 bit registers
- fadd, fsub, fmul, fchs have longer latency
- cannot do two memory reads or two memory writes simultaneously
- some instruction combinations cannot execute in parallel, like
push+push, push+call, compare+conditional jump
As a consequence of this, the Pentium Pro may actually be slower than the
Pentium on perfectly optimized code with a lot of unpredictable branches,
and a lot of floating point code with little or no natural parallelism.
In most other cases the PPro is faster.
Most of the drawbacks of each processor can be circumvented by careful
optimation and running 32 bit flat mode. But the problem with mispredicted
jumps on the PPro cannot be avoided except in the cases where you can use a
conditional move instead.
Taking advantage of the new instructions in the MMX and PentiumPro
processors will create problems if you want your code to be compatible with
earlier microprocessors. The solution may be to write several versions of
your code, each optimized for a particular processor. Your program should
automatically detect which processor it is running on and select the
appropriate version of code. Such a complicated approach is of course only
needed for the most critical parts of your program.
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